3D: TheCrew2

As level artisit and 3D modeler, I recreate many district of main US cities. I also model and texture some buildings.

3D: Hacktag

During the pre-production, I set up the backgrounds design, I submit some character concept and realize animated mok-up to demonstrate the gameplay loop and feedbacks.

Windwalkers

Adapted from a novel written by Alain Damasio:"La hordes des contres vents", the project was a transmedia development gathering a CG movie, a game, and comics. The game was a wind based gameplay. The player had to lead a group of explorers on planet covered by winds.

SLAGE(ankama)

As the FX Artist I was in charge of FX design, production, and integration for all spells. I made all the environment fx like water fall, fog plane, flying dirts, torchs etc. As the project was powered by an underdeveloped engine, the programmers and I had designed and setup all the FX integration pipeline.

Bob et Bobette

On a Renderman pipeline production, I textured props, vehicles, grounds and architectures. As Texture Artist, in adition to usual UV's and texturing tasks, I used my videogame knowledge to use layered textures as much as possible to optimize large scenes.