As level artisit and 3D modeler, I recreate many district of main US cities.
I also model and texture some buildings.
3D: Hacktag
During the pre-production, I set up the backgrounds design, I submit some character concept
and realize animated mok-up to demonstrate the gameplay loop and feedbacks.
Windwalkers
Adapted from a novel written by Alain Damasio:"La hordes des contres vents",
the project was a transmedia development gathering a CG movie, a game, and comics.
The game was a wind based gameplay. The player had to lead a group of explorers
on planet covered by winds.
SLAGE(ankama)
As the FX Artist I was in charge of FX design, production, and integration for all spells.
I made all the environment fx like water fall, fog plane, flying dirts, torchs etc.
As the project was powered by an underdeveloped engine, the programmers and I had designed and setup all the FX integration pipeline.
Bob et Bobette
On a Renderman pipeline production, I textured props, vehicles, grounds and architectures.
As Texture Artist, in adition to usual UV's and texturing tasks, I used my videogame
knowledge to use layered textures as much as possible to optimize large scenes.